Master large-scale environments in 3ds Max. But for speed nothing can beat poly modelling in 3ds Max. Across the background of the terrain to define the path. Path Deform modifier in 3Ds Max will let you deform your geometry along the path or the curve you draw. Have fun with the tutorial. Subscribe our channel to watch more tutorials: https://goo.gl/MoGppG.
I use my tool to speed up things. 1- Select the object piece (3d kerb) in MMtools and press 'Pick length from line' the tool calculate the number of pieces needed to create the Clone array. 2- Create the clone kerbs array ( drag the object piece using SHiFT).
3- Collapse all pieces using the Collapse tool (in Hammer tab). Add RESET XForm to kerbs array and collapse stack. Very important 5. Set the pivot in the right position. In MMtools press 'pick line' in ' Path deform' group and press 'ADD PATHDEFORM'.
Adjust the percent in PAthdeform paremeters 0% or 100% depends where you put the pivot. Optionally you can use the 'Scale from line' to adjust the percent parameter to fit the line. If need to rotate can use 'Angle from Pts', Select two points in road edge and the script calculate the angle and apply to pathdeform.